Class TrapdoorHandler

java.lang.Object
com.hammy275.immersivemc.common.immersive.handler.TrapdoorHandler
All Implemented Interfaces:
ImmersiveHandler<NullStorage>

public class TrapdoorHandler extends Object implements ImmersiveHandler<NullStorage>
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Whether blocks matching this Immersive should be initiated by the client.
    boolean
    enabledInConfig(net.minecraft.world.entity.player.Player player)
     
     
    net.minecraft.resources.ResourceLocation
     
    boolean
    isDirtyForClientSync(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos)
    Function to determine whether the block has changed its contents to sync to the client since its last sync.
    boolean
    isValidBlock(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level)
     
    makeInventoryContents(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos)
    Creates inventory contents on the server to send to clients.
    void
    swap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.core.BlockPos pos, net.minecraft.server.level.ServerPlayer player, ItemSwapAmount amount)
    Swaps an item from a player's hand into this immersive (and/or vice-versa).

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    Methods inherited from interface com.hammy275.immersivemc.api.common.immersive.ImmersiveHandler

    onStopTracking
  • Constructor Details

    • TrapdoorHandler

      public TrapdoorHandler()
  • Method Details

    • makeInventoryContents

      public NullStorage makeInventoryContents(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos)
      Description copied from interface: ImmersiveHandler
      Creates inventory contents on the server to send to clients.
      Specified by:
      makeInventoryContents in interface ImmersiveHandler<NullStorage>
      Parameters:
      player - Player being sent to.
      pos - Position of the block being sent about.
      Returns:
      A NetworkStorage to be sent over the network.
    • getEmptyNetworkStorage

      public NullStorage getEmptyNetworkStorage()
      Specified by:
      getEmptyNetworkStorage in interface ImmersiveHandler<NullStorage>
      Returns:
      A new instance of the same type of NetworkStorage as made with makeInventoryContents(), but in an empty state for purposes such as being decoded into by the client.
    • swap

      public void swap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.core.BlockPos pos, net.minecraft.server.level.ServerPlayer player, ItemSwapAmount amount)
      Description copied from interface: ImmersiveHandler
      Swaps an item from a player's hand into this immersive (and/or vice-versa).
      Specified by:
      swap in interface ImmersiveHandler<NullStorage>
      Parameters:
      slot - Slot being swapped with in this immersive.
      hand - Player's hand being swapped with.
      pos - Position of block being swapped with.
      player - Player who is swapping.
      amount - An object representing the amount of items to swap. Use ItemSwapAmount.getNumItemsToSwap(int), passing in the item stack size of the item in the player's hand to get the amount of items to swap.
    • isDirtyForClientSync

      public boolean isDirtyForClientSync(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos)
      Description copied from interface: ImmersiveHandler
      Function to determine whether the block has changed its contents to sync to the client since its last sync. Dirtiness is addressed every tick, so for every tick, you should clear ALL flags used for dirtiness.
      Specified by:
      isDirtyForClientSync in interface ImmersiveHandler<NullStorage>
      Parameters:
      player - Player to potentially send new data to.
      pos - Position of block to check.
      Returns:
      Whether the given block has changed since it was last synced to the client
    • isValidBlock

      public boolean isValidBlock(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level)
      Specified by:
      isValidBlock in interface ImmersiveHandler<NullStorage>
      Parameters:
      pos - Position to check.
      level - The level being checked in.
      Returns:
      Whether the supplied block matches what this handler handles.
    • enabledInConfig

      public boolean enabledInConfig(net.minecraft.world.entity.player.Player player)
      Specified by:
      enabledInConfig in interface ImmersiveHandler<NullStorage>
      Parameters:
      player - The player we're checking the config of.
      Returns:
      Whether the immersive this handler handles is enabled. If you do not have a configuration system, this should always return true.
    • clientAuthoritative

      public boolean clientAuthoritative()
      Description copied from interface: ImmersiveHandler
      Whether blocks matching this Immersive should be initiated by the client. If this is true, the server should not send any data to the client about this Immersive.
      Specified by:
      clientAuthoritative in interface ImmersiveHandler<NullStorage>
      Returns:
      Whether this immersive should have tracking initiated by the client. The same value should always be returned by this method.
    • getID

      public net.minecraft.resources.ResourceLocation getID()
      Specified by:
      getID in interface ImmersiveHandler<NullStorage>
      Returns:
      A unique ID to identify this handler. The same value should always be returned by this method.