Class BeaconHandler
java.lang.Object
com.hammy275.immersivemc.common.immersive.handler.ItemWorldStorageHandler<BeaconStorage>
com.hammy275.immersivemc.common.immersive.handler.BeaconHandler
- All Implemented Interfaces:
ImmersiveHandler<BeaconStorage>
,WorldStorageHandler<BeaconStorage>
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
enabledInConfig
(net.minecraft.world.entity.player.Player player) net.minecraft.resources.ResourceLocation
getID()
Class<? extends WorldStorage>
boolean
isValidBlock
(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level) makeInventoryContents
(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos) Creates inventory contents on the server to send to clients.void
swap
(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.core.BlockPos pos, net.minecraft.server.level.ServerPlayer player, ItemSwapAmount amount) Swaps an item from a player's hand into this immersive (and/or vice-versa).Methods inherited from class com.hammy275.immersivemc.common.immersive.handler.ItemWorldStorageHandler
isDirtyForClientSync, onStopTracking, updateStorageOutputAfterItemReturn
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.hammy275.immersivemc.api.common.immersive.WorldStorageHandler
clientAuthoritative
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Constructor Details
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BeaconHandler
public BeaconHandler()
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Method Details
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makeInventoryContents
public BeaconStorage makeInventoryContents(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos) Description copied from interface:ImmersiveHandler
Creates inventory contents on the server to send to clients.- Parameters:
player
- Player being sent to.pos
- Position of the block being sent about.- Returns:
- A NetworkStorage to be sent over the network.
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getEmptyNetworkStorage
- Returns:
- A new instance of the same type of NetworkStorage as made with makeInventoryContents(), but in an empty state for purposes such as being decoded into by the client.
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swap
public void swap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.core.BlockPos pos, net.minecraft.server.level.ServerPlayer player, ItemSwapAmount amount) Description copied from interface:ImmersiveHandler
Swaps an item from a player's hand into this immersive (and/or vice-versa).- Parameters:
slot
- Slot being swapped with in this immersive.hand
- Player's hand being swapped with.pos
- Position of block being swapped with.player
- Player who is swapping.amount
- An object representing the amount of items to swap. UseItemSwapAmount.getNumItemsToSwap(int)
, passing in the item stack size of the item in the player's hand to get the amount of items to swap.
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isValidBlock
public boolean isValidBlock(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level) - Parameters:
pos
- Position to check.level
- The level being checked in.- Returns:
- Whether the supplied block matches what this handler handles.
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enabledInConfig
public boolean enabledInConfig(net.minecraft.world.entity.player.Player player) - Parameters:
player
- The player we're checking the config of.- Returns:
- Whether the immersive this handler handles is enabled. If you do not have a configuration system, this should always return true.
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getID
public net.minecraft.resources.ResourceLocation getID()- Returns:
- A unique ID to identify this handler. The same value should always be returned by this method.
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getEmptyWorldStorage
- Returns:
- An empty WorldStorage to load from NBT in.
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getWorldStorageClass
- Returns:
- The class this handler's world storage uses.
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