Class BuiltImmersiveImpl<E,S extends NetworkStorage>

java.lang.Object
com.hammy275.immersivemc.client.immersive.BuiltImmersiveImpl<E,S>
All Implemented Interfaces:
BuiltImmersive<E,S>, Immersive<BuiltImmersiveInfo<E>,S>

public final class BuiltImmersiveImpl<E,S extends NetworkStorage> extends Object implements BuiltImmersive<E,S>
  • Constructor Details

  • Method Details

    • getHandler

      public ImmersiveHandler<S> getHandler()
      Specified by:
      getHandler in interface Immersive<E,S extends NetworkStorage>
      Returns:
      The ImmersiveHandler this Immersive uses.
    • configScreenInfo

      @Nullable public @Nullable ImmersiveConfigScreenInfo configScreenInfo()
      Description copied from interface: Immersive
      The info needed to build a config screen button for this Immersive. If this method returns null, ImmersiveMC will not add a setting for this Immersive to its in-game configuration. Reasons to possibly return null from this method include, but are not limited to:
      • This Immersive cannot be controlled via a config.
      • Another mod already handles configuring this Immersive.
      Specified by:
      configScreenInfo in interface Immersive<E,S extends NetworkStorage>
      Returns:
      An ImmersiveConfigScreenInfo instance used for ImmersiveMC to add this Immersive to its in-game configuration screens, or null if ImmersiveMC should not do so.
    • shouldRender

      public boolean shouldRender(BuiltImmersiveInfo<E> infoIn)
      Description copied from interface: Immersive
      Whether the provided info should render in the world. It's good to return false here if this Immersive does not have its data ready for rendering.
      Specified by:
      shouldRender in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      infoIn - The info to check.
      Returns:
      Whether the provided info should render to the world, which includes calling Immersive.render(ImmersiveInfo, PoseStack, ImmersiveRenderHelpers, float).
    • tick

      public void tick(BuiltImmersiveInfo<E> infoIn)
      Description copied from interface: Immersive
      This method is called once per game tick. This is where you should, for example, recalculate hitboxes if needed.
      Specified by:
      tick in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      infoIn - The info being ticked.
    • render

      public void render(BuiltImmersiveInfo<E> infoIn, com.mojang.blaze3d.vertex.PoseStack stack, ImmersiveRenderHelpers helpers, float partialTicks)
      Description copied from interface: Immersive
      Render the provided info.
      Specified by:
      render in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      infoIn - The info to render.
      stack - The pose stack being rendered with.
      helpers - Some helper functions for rendering.
      partialTicks - The fraction of time between the last tick and the current tick.
    • buildInfo

      public BuiltImmersiveInfo<E> buildInfo(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level)
      Description copied from interface: Immersive
      Constructs a new ImmersiveInfo based on the provided block position. It's best to calculate initial hitboxes, etc. in this method to make the Immersive available for interaction as soon as possible.
      Specified by:
      buildInfo in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      pos - The position of a block that matches this Immersive.
      level - The level in which this info is being built.
      Returns:
      An instance of an ImmersiveInfo implementation with the same position as provided.
    • shouldDisableRightClicksWhenVanillaInteractionsDisabled

      public boolean shouldDisableRightClicksWhenVanillaInteractionsDisabled(BuiltImmersiveInfo<E> info)
      Description copied from interface: Immersive
      Whether normal right-click behavior for this block should be disabled when the option to disable interactions is enabled in ImmersiveMC. This should usually return true if the block opens a GUI on right-click.
      Specified by:
      shouldDisableRightClicksWhenVanillaInteractionsDisabled in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      info - The info for the block that may want to disable right-clicks.
      Returns:
      Whether to skip right-click behavior for this block when the option to disable click interactions is enabled in ImmersiveMC.
    • getTrackedObjects

      public Collection<BuiltImmersiveInfo<E>> getTrackedObjects()
      Description copied from interface: Immersive
      Get the collection of ImmersiveInfos currently active for this Immersive. The contents of the list may be modified by ImmersiveMC with the intention of updating the actual set of active ImmersiveInfos.
      For example, if this Immersive represented a furnace, and the furnace was broken, ImmersiveMC would remove the ImmersiveInfo from the collection returned by this function to indicate that this Immersive should no longer handle the block, as it is no longer a furnace. As another example, if this Immersive represented a furnace, and a player placed a furnace, ImmersiveMC would add the result of Immersive.buildInfo(BlockPos, Level) to the collection returned by this function.
      In short, you should the actual collection of ImmersiveInfos used by this Immersive instead of a copy of it, unless you want to deal with a lot of extra work.
      Specified by:
      getTrackedObjects in interface Immersive<E,S extends NetworkStorage>
      Returns:
      The collection of all ImmersiveInfos tied to this Immersive.
    • handleHitboxInteract

      public int handleHitboxInteract(BuiltImmersiveInfo<E> infoIn, net.minecraft.client.player.LocalPlayer player, int hitboxIndex, net.minecraft.world.InteractionHand hand)
      Description copied from interface: Immersive
      The method called when a player interacts with a hitbox.
      If multiple hitboxes are being interacted with at the same time, only the first hitbox in iteration order from ImmersiveInfo.getAllHitboxes() that is being interacted with will have this function called.
      Specified by:
      handleHitboxInteract in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      infoIn - The info containing the hitbox that was interacted with.
      player - The player that interacted with the hitbox. This player is always the player currently controlling the game window.
      hitboxIndex - The index into ImmersiveInfo.getAllHitboxes() that was interacted with.
      hand - The hand used for interaction.
      Returns:
      A number representing the number of ticks of cooldown to apply before the player can interact with any Immersive again, or a negative number to denote no actual interaction has happened, such as obtaining items from an output slot of an Immersive when the output slot has no items. This cooldown should be the cooldown for desktop users if Immersive.isVROnly() returns false, and it should be the cooldown for VR users if Immersive.isVROnly() returns true. ImmersiveMC will modify this cooldown time to accommodate situations, such as VR users requiring an increased cooldown time.
    • getLightPositions

      public List<net.minecraft.core.BlockPos> getLightPositions(BuiltImmersiveInfo<E> info)
    • getLightPos

      public net.minecraft.core.BlockPos getLightPos(BuiltImmersiveInfo<E> infoIn)
    • processStorageFromNetwork

      public void processStorageFromNetwork(BuiltImmersiveInfo<E> infoIn, S storage)
      Description copied from interface: Immersive
      Process the storage from the server for this Immersive. Not called for Immersives that return true for Immersive.getHandler()'s ImmersiveHandler.clientAuthoritative().
      Specified by:
      processStorageFromNetwork in interface Immersive<E,S extends NetworkStorage>
      Parameters:
      infoIn - The info with storage being processed.
      storage - The storage to be processed.
    • isVROnly

      public boolean isVROnly()
      Specified by:
      isVROnly in interface Immersive<E,S extends NetworkStorage>
      Returns:
      Whether this Immersive should only exist for VR users. The same value should always be returned by this method.
    • getBuilderClone

      public <T extends NetworkStorage> ImmersiveBuilderImpl<E,T> getBuilderClone(ImmersiveHandler<T> newHandler)
      Description copied from interface: BuiltImmersive
      Creates a clone of this Immersive for creating an Immersive similar to this one.
      Specified by:
      getBuilderClone in interface BuiltImmersive<E,S extends NetworkStorage>
      Parameters:
      newHandler - The new handler for this Immersive.
      Returns:
      A new builder instance.