Interface PlayerAttachmentImmersiveHandler<S extends NetworkStorage>
- Type Parameters:
S- The type ofNetworkStorageused to sync data from server to client ifImmersiveHandler.clientAuthoritative()returns false.
- All Superinterfaces:
ImmersiveHandler
- All Known Implementing Classes:
BagHandler, HitboxesHandler
public non-sealed interface PlayerAttachmentImmersiveHandler<S extends NetworkStorage>
extends ImmersiveHandler
The
ImmersiveHandler for player-attachment Immersives.- See Also:
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Method Summary
Modifier and TypeMethodDescriptionbooleanisDirtyForClientSync(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Function to determine whether the Immersive's data has changed its contents to sync to the client since its last sync.makeInventoryContents(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Creates inventory contents on the server to send to clients.default voidonStopTracking(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Function called whenever this immersive is no longer being tracked.voidswap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.server.level.ServerPlayer owner, net.minecraft.server.level.ServerPlayer tracker, ItemSwapAmount amount) Swaps an item from a player's hand into this immersive (and/or vice-versa).Methods inherited from interface ImmersiveHandler
clientAuthoritative, enabledInConfig, getID
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Method Details
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makeInventoryContents
S makeInventoryContents(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Creates inventory contents on the server to send to clients.- Parameters:
tracker- Player who's receiving the inventory contents.owner- Player whose inventory contents are being made.- Returns:
- A NetworkStorage to be sent over the network.
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getEmptyNetworkStorage
S getEmptyNetworkStorage()- Returns:
- A new instance of the same type of NetworkStorage as made with
makeInventoryContents(ServerPlayer, ServerPlayer), but in an empty state for purposes such as being decoded into by the client.
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swap
void swap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.server.level.ServerPlayer owner, net.minecraft.server.level.ServerPlayer tracker, ItemSwapAmount amount) Swaps an item from a player's hand into this immersive (and/or vice-versa).- Parameters:
slot- Slot being swapped with in this immersive.hand- Player's hand being swapped with.owner- Player whose inventory is being swapped with.tracker- Player who's performing the swapping.amount- An object representing the amount of items to swap. UseItemSwapAmount.getNumItemsToSwap(), passing in the item stack size of the item in the player's hand to get the amount of items to swap.
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isDirtyForClientSync
boolean isDirtyForClientSync(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Function to determine whether the Immersive's data has changed its contents to sync to the client since its last sync. Dirtiness is addressed every tick, so for every tick, you should clear ALL flags used for dirtiness.- Parameters:
tracker- Player to potentially send new data to.owner- Player whose data may be dirty.- Returns:
- Whether this Immersive for the provided player has changed since it was last synced.
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onStopTracking
default void onStopTracking(net.minecraft.server.level.ServerPlayer tracker, net.minecraft.server.level.ServerPlayer owner) Function called whenever this immersive is no longer being tracked. Only ever called server-side.- Parameters:
tracker- Player who is no longer tracking this Immersive.owner- Player who owns/controls this Immersive.
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