Interface BuiltBlockBasedImmersive<E, ER, S extends NetworkStorage>

Type Parameters:
E - The type of the "extra data" stored on info instances of this Immersive.
ER - The type of the extracted render state for the "extra data" stored on info instances of this Immersive.
S - The type of storage to use for sending Immersive data over the network.
All Superinterfaces:
BlockBasedImmersive<BuiltBlockBasedImmersiveInfo<E>, BuiltBlockBasedImmersiveRenderState<ER>, S>, Immersive<BuiltBlockBasedImmersiveInfo<E>, BuiltBlockBasedImmersiveRenderState<ER>, S>
All Known Implementing Classes:
BuiltBlockBasedImmersiveImpl

public interface BuiltBlockBasedImmersive<E, ER, S extends NetworkStorage> extends BlockBasedImmersive<BuiltBlockBasedImmersiveInfo<E>, BuiltBlockBasedImmersiveRenderState<ER>, S>
Representation of a built Immersive made using an BlockBasedImmersiveBuilder. This acts as a BlockBasedImmersive, but can also be used to make new BlockBasedImmersiveBuilders that start as copies of this built Immersive.

You should not implement this interface yourself! Instead, implement BlockBasedImmersive directly.