java.lang.Object
com.hammy275.immersivemc.common.immersive.handler.ContainerHandler<ListOfItemsStorage>
com.hammy275.immersivemc.common.immersive.handler.FurnaceHandler
All Implemented Interfaces:
ImmersiveHandler<ListOfItemsStorage>
Direct Known Subclasses:
IronFurnacesFurnaceHandler

public class FurnaceHandler extends ContainerHandler<ListOfItemsStorage>
  • Constructor Details

    • FurnaceHandler

      public FurnaceHandler()
  • Method Details

    • makeInventoryContents

      public ListOfItemsStorage makeInventoryContents(net.minecraft.server.level.ServerPlayer player, net.minecraft.core.BlockPos pos)
      Description copied from interface: ImmersiveHandler
      Creates inventory contents on the server to send to clients.
      Parameters:
      player - Player being sent to.
      pos - Position of the block being sent about.
      Returns:
      A NetworkStorage to be sent over the network.
    • getEmptyNetworkStorage

      public ListOfItemsStorage getEmptyNetworkStorage()
      Returns:
      A new instance of the same type of NetworkStorage as made with makeInventoryContents(), but in an empty state for purposes such as being decoded into by the client.
    • swap

      public void swap(int slot, net.minecraft.world.InteractionHand hand, net.minecraft.core.BlockPos pos, net.minecraft.server.level.ServerPlayer player, ItemSwapAmount amount)
      Description copied from interface: ImmersiveHandler
      Swaps an item from a player's hand into this immersive (and/or vice-versa).
      Parameters:
      slot - Slot being swapped with in this immersive.
      hand - Player's hand being swapped with.
      pos - Position of block being swapped with.
      player - Player who is swapping.
      amount - An object representing the amount of items to swap. Use ItemSwapAmount.getNumItemsToSwap(int), passing in the item stack size of the item in the player's hand to get the amount of items to swap.
    • isValidBlock

      public boolean isValidBlock(net.minecraft.core.BlockPos pos, net.minecraft.world.level.Level level)
      Parameters:
      pos - Position to check.
      level - The level being checked in.
      Returns:
      Whether the supplied block matches what this handler handles.
    • enabledInConfig

      public boolean enabledInConfig(net.minecraft.world.entity.player.Player player)
      Parameters:
      player - The player we're checking the config of.
      Returns:
      Whether the immersive this handler handles is enabled. If you do not have a configuration system, this should always return true.
    • getID

      public net.minecraft.resources.ResourceLocation getID()
      Returns:
      A unique ID to identify this handler. The same value should always be returned by this method.