Class AbstractDragImmersive
java.lang.Object
com.hammy275.immersivemc.client.immersive.AbstractDragImmersive
- All Implemented Interfaces:
Immersive<DragImmersiveInfo,
NullStorage>
- Direct Known Subclasses:
ImmersiveLever
,ImmersiveRepeater
,ImmersiveTrapdoor
public abstract class AbstractDragImmersive
extends Object
implements Immersive<DragImmersiveInfo,NullStorage>
Immersive that's used for dragging between hitboxes, such as trapdoors.
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected abstract AbstractDragImmersive.AutoDragSettings
Configures auto-dragging.Get the collection of ImmersiveInfos currently active for this Immersive.int
handleHitboxInteract
(DragImmersiveInfo info, net.minecraft.client.player.LocalPlayer player, int hitboxIndex, net.minecraft.world.InteractionHand hand) The method called when a player interacts with a hitbox.protected abstract void
hitboxDragged
(DragImmersiveInfo info, int controller, int oldIndex, int newIndex) Called whenever a drag occurs from some old hitbox index to a new one.boolean
isVROnly()
protected void
makeHitboxes
(DragImmersiveInfo info, net.minecraft.world.level.Level level) Add/set hitboxes into the info instance.void
processStorageFromNetwork
(DragImmersiveInfo info, NullStorage storage) Process the storage from the server for this Immersive.void
render
(DragImmersiveInfo info, com.mojang.blaze3d.vertex.PoseStack stack, ImmersiveRenderHelpers helpers, float partialTicks) Render the provided info.boolean
Whether normal right-click behavior for this block should be disabled when the option to disable interactions is enabled in ImmersiveMC.boolean
Whether the provided info should render in the world.void
tick
(DragImmersiveInfo info) This method is called once per game tick.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.hammy275.immersivemc.api.client.immersive.Immersive
buildInfo, configScreenInfo, getHandler, globalTick
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Field Details
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trackedObjects
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Constructor Details
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AbstractDragImmersive
public AbstractDragImmersive()
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Method Details
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hitboxDragged
protected abstract void hitboxDragged(DragImmersiveInfo info, int controller, int oldIndex, int newIndex) Called whenever a drag occurs from some old hitbox index to a new one. This is an ideal spot to updateDragImmersiveInfo.startingHitboxIndex
if not auto-dragging.- Parameters:
info
- Info with dragging happening.controller
- Controller number that is dragging.oldIndex
- Old hitbox index. This will be -1 if starting a drag from "anywhere".newIndex
- New hitbox index. This will never be -1.
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autoDragSettings
Configures auto-dragging.- All integers in nonInteractable represent indexes into
DragImmersiveInfo.hitboxes
which will count for dragging but will never be passed tohitboxDragged(DragImmersiveInfo, int, int, int)
as either the old or new index. This is mainly intended for when you want to allow dragging between some hitboxes, but need an outer hitbox that keeps the dragging going; this function should return the index for that outer hitbox. - makeHitboxesEveryTick determines whether
makeHitboxes(DragImmersiveInfo, Level)
is called every tick.
- Returns:
- Whether to use auto-dragging.
- All integers in nonInteractable represent indexes into
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makeHitboxes
Add/set hitboxes into the info instance. Called automatically on each tick ifAbstractDragImmersive.AutoDragSettings.makeHitboxesEveryTick
is true. Otherwise, it's not called.- Parameters:
info
- Info to set hitboxes into.level
- The current level.
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getTrackedObjects
Description copied from interface:Immersive
Get the collection of ImmersiveInfos currently active for this Immersive. The contents of the list may be modified by ImmersiveMC with the intention of updating the actual set of active ImmersiveInfos.
For example, if this Immersive represented a furnace, and the furnace was broken, ImmersiveMC would remove the ImmersiveInfo from the collection returned by this function to indicate that this Immersive should no longer handle the block, as it is no longer a furnace. As another example, if this Immersive represented a furnace, and a player placed a furnace, ImmersiveMC would add the result ofImmersive.buildInfo(BlockPos, Level)
to the collection returned by this function.
In short, you should the actual collection of ImmersiveInfos used by this Immersive instead of a copy of it, unless you want to deal with a lot of extra work.- Specified by:
getTrackedObjects
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Returns:
- The collection of all ImmersiveInfos tied to this Immersive.
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handleHitboxInteract
public int handleHitboxInteract(DragImmersiveInfo info, net.minecraft.client.player.LocalPlayer player, int hitboxIndex, net.minecraft.world.InteractionHand hand) Description copied from interface:Immersive
The method called when a player interacts with a hitbox.
If multiple hitboxes are being interacted with at the same time, only the first hitbox in iteration order fromImmersiveInfo.getAllHitboxes()
that is being interacted with will have this function called.- Specified by:
handleHitboxInteract
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info containing the hitbox that was interacted with.player
- The player that interacted with the hitbox. This player is always the player currently controlling the game window.hitboxIndex
- The index intoImmersiveInfo.getAllHitboxes()
that was interacted with.hand
- The hand used for interaction.- Returns:
- A number representing the number of ticks of cooldown to apply before the player can interact with
any Immersive again, or a negative number to denote no actual interaction has happened, such as
obtaining items from an output slot of an Immersive when the output slot has no items. This cooldown
should be the cooldown for desktop users if
Immersive.isVROnly()
returns false, and it should be the cooldown for VR users ifImmersive.isVROnly()
returns true. ImmersiveMC will modify this cooldown time to accommodate situations, such as VR users requiring an increased cooldown time.
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shouldRender
Description copied from interface:Immersive
Whether the provided info should render in the world. It's good to return false here if this Immersive does not have its data ready for rendering.- Specified by:
shouldRender
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info to check.- Returns:
- Whether the provided info should render to the world, which includes calling
Immersive.render(ImmersiveInfo, PoseStack, ImmersiveRenderHelpers, float)
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render
public void render(DragImmersiveInfo info, com.mojang.blaze3d.vertex.PoseStack stack, ImmersiveRenderHelpers helpers, float partialTicks) Description copied from interface:Immersive
Render the provided info.- Specified by:
render
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info to render.stack
- The pose stack being rendered with.helpers
- Some helper functions for rendering.partialTicks
- The fraction of time between the last tick and the current tick.
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tick
Description copied from interface:Immersive
This method is called once per game tick. This is where you should, for example, recalculate hitboxes if needed.- Specified by:
tick
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info being ticked.
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shouldDisableRightClicksWhenVanillaInteractionsDisabled
Description copied from interface:Immersive
Whether normal right-click behavior for this block should be disabled when the option to disable interactions is enabled in ImmersiveMC. This should usually return true if the block opens a GUI on right-click.- Specified by:
shouldDisableRightClicksWhenVanillaInteractionsDisabled
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info for the block that may want to disable right-clicks.- Returns:
- Whether to skip right-click behavior for this block when the option to disable click interactions is enabled in ImmersiveMC.
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processStorageFromNetwork
Description copied from interface:Immersive
Process the storage from the server for this Immersive. Not called for Immersives that return true forImmersive.getHandler()
'sImmersiveHandler.clientAuthoritative()
.- Specified by:
processStorageFromNetwork
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Parameters:
info
- The info with storage being processed.storage
- The storage to be processed.
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isVROnly
public boolean isVROnly()- Specified by:
isVROnly
in interfaceImmersive<DragImmersiveInfo,
NullStorage> - Returns:
- Whether this Immersive should only exist for VR users. The same value should always be returned by this method.
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